
The common experience this time of year is fatigue so a change is in order.
Art Box is a new place to visit in SL, well new to me anyway via the excellent
NPIRL blog (
slurl). The concept is similar to the
Primtings Museum: 3D versions of familiar works of art. This place is a holodeck, however, which means you can swap paintings at will (though this can be a tad annoying when it isn't you doing the swapping so go when it's quiet).
Poseballs are provided so you can merge your avatar into the image à la Photoshop. Moreover, an adjacent crate provides props such as the paint pot above and the shirt and pitchfork shown in the image below. The
Jackson Pollock exhibit (above with the proprietors watching on) is a little different in so far as the avatar creates the image and it is the process of painting that is mimicked.

It is probably better to go with a friend to facilitate general badinage and mayhem though there are a mix of exhibits for pairs (as per
American Gothic above) and singletons. Thanks to Ledoof and Carolrb for being good sports.
What earthly relevance does this have to education? Firstly, it is fun if you want it to be and fun is no bad thing. You do get to interact with and maybe even reflect on the context of some wonderful artwork; mostly these are old favourites with a North American emphasis but there are a few surprises among the 8-9 available (with more on the way apparently). If there are multiple avatars present, some communication, negotiation and cooperation is involved. You get to practise your camera control and, I guess, you could go for unusual perspectives or behind-the-scenes shots. You can edit the pictures and maybe use Murku to add captions. Best of all, you can blog what you did and reflect on the experience and its value.
The recreated
Koch lab and
"The Cure" scene on the TB build are the nearest I get to this but they don't have the same iconic value as these paintings and there is also the question of learning objectives. There probably are iconic images in biology:
Watson & Crick examining their molecular model of DNA is one for me though I'm not sure students would feel the same way.
The other day I wandered round a set of student projects on Eduisland (temporary
slurl) where they had rezzed some molecules (ATP, etc) and put a notecard in a prim adjacent to them. I commented on SLED that one way of building on this was to merge the molecules into a metabolic pathway using a holodeck as
I blogged previously.
One of the student builds was embedded in a transparent blue prim and I wondered whether that was some reference to the context, i.e. a molecule of marine origin in a fishtank. Students might dream up other contextual references as appropriate and, indeed, this is one of the thoughts I had for the molecule kiosk.
An alternative and simpler approach might be to add poseballs that integrated avatars into the molecule build. At one level this might involve amusingly posed avatars pointing at certain features. They might have information on a T-shirt or a number on a hand attachment that acted as a key. At a more experiential level, the avatar might somehow become part of the build. In both cases the idea is that a snapshot be taken and blogged.
Would the students find this fun or insulting? It feels like something that might fit as a small group activity as part of a warm-up exercise. However, Intellagirl Tully warns of making contracts with students that cannot be fulfilled ("You're going to really enjoy this -- it's hilarious"). On the other hand, if you list the skills involved, it makes some sense.
As to the Pollock approach at Art Box, this seems to tease the viewer with the prospect that sense might emerge from the chaos as it used to from Rolf Harris paintings. It might be cool, maybe even fun, if in some fashion it did.