ALT kindly hosted a free Elluminate session on
Serious Games (SGs) today. The talks were very interesting if possibly a little rushed in parts (not a problem I ever have *cough*).
Sara de Freitas described work underway at the Serious Games Institute and I was particularly interested to hear of the underlying rationale, evaluation and development strategies. This was followed by
Chris Brannigan from Caspian Learning who described some of the promising new tools, including one of Caspian's, that are lowering the technical barriers and costs of SG development.
I haven't used
Elluminate for a while so it was interesting to compare it with the usual (and sometimes choppy) SL meeting experience. Firstly one had to have Java installed (a potential download) and test one's audio (no change there then; see Torley's new
vidtut for the SL equivalent).
My guess is that a maximum of 35 out of the anticipated 140 (is that right?) turned up. That would fit in a sim OK. Most people gave their full names but a few didn't and there were no profiles to read. Perhaps as a consequence there was negligible chat going on in advance and no "friendships" to take away. Or tee-shirts.
The moderator was very good at putting the speakers at their ease, explaining the system and keeping the show on the road. It was clear that at least one of the speakers had some technical concerns at the outset so no change there. Most speakers asked for confirmation that their voice was coming over OK and the audience had fun (?) responding with their limited range of emotes (smiley, perplexed, applause and thumbs down).
The Elluminate interface is pretty easy to manage though I didn't figure out how to resize/position the three principal components (participants, chat, slides) so that on my old monitor there wasn't really a decent sized chat box and the slides were a little on the small size. This may be a "feature" of the system or it might be down to my failing to read the joining instructions. No change there either.
Both speakers made use of application sharing, in one case showing a video of an SG, in the other an application used for development. In both cases the result for the viewer was slow to render but just about OK. Synchronous video in SL can be dodgy in my experience though they may be working off dedicated servers here so not necessarily comparable.
The real-time polls were put to good use to determine, for example, the gaming experience of the audience and, at the end, the overall impression of the future of SGs (an audience-inspired question that gave a jolly if, to my mind, potentially over-optimistic result).
The chair kept a good rein on time and ably facilitated a nice range of text questions which were given a fair hearing by both speakers. No attempt was made to use audience voice; I got the impression that this had caused issues in the past.
If there was one thing missing, it was chat on a backchannel (and, of course no distracting IMs), a common feature of SL presentations and increasingly RL ones too, courtesy of Twitter. As mentioned previously, I suspect the audience for the most part did not know one another so that might have been a barrier anyway. However, using chat to line up questions also inhibited more general conversation.
Others have bemoaned the absence of a custom Elluminate-type setting for SL meetings though I suspect it would not take much to make one. Training users in the general vagaries of SL for the purpose of a one-off session is, however, another issue, albeit one worth considering if greater participation from the audience were part of the objective.
Meanwhile Twitter provided a backchannel for some at the
Science Learning & Teaching Conference at Heriot-Watt. The fact that there were multiple parallel sessions and relatively few tweeting may have diminished the remote experience but I felt I gained little and could contribute even less by following the hashtag
#sltc09. No tee-shirts there either.
For a more tee-shirt-friendly talk, albeit not inworld, see Andy Powell's latest at
TERENA.