Six Hats is a thinking technique developed by Edward de Bono of lateral thinking fame. The general idea is that a group metaphorically dons a particular colour hat during a meeting, each hat representing a particular perspective. The red hat, for example, is for emotion, the white for information gathering and black for critical analysis. The hats are worn in a predefined sequence according to the aim of the meeting.I developed an animation player for a recent tutorial. The animation itself is developed in the commercial tool Puppeteer (freebie version available) -- all my player does is playback a particular arrangement of prims for a specified length of time and chat a brief sentence. All this is determined in a notecard that can be edited by staff or student.
The animation in this case moves a particular hat to the centre of the display and announces the role of the hat and the time allocated to this phase (de Bono typically allows 2 min per participant + 2 min thinking time if appropriate).
The benefit of using SL is that the general transcript is captured via a chat recorder for subsequent analysis.
Will students feel coerced by the animation or, indeed, the concept? I think the aim is as much to give them an opportunity to critique the method and the sequence as to generate a useful outcome first time. Hopefully they will adapt the approach if they find it useful.

Again, looking for useful generic approaches, I've been playing with the SCONUL Seven Pillars of Information Literacy. This is a strategy for encouraging students to take a more reflective and systematic approach when searching for information. Sheila Webber/Yoshikawa (U Sheffield) has used it extensively in SL and has exemplars on InfoLit iSchool. This highlights the scope for sharing of good practice in SL and the availability of student-generated builds that illustrate what can be realistically achieved.
My variant is simpler in some ways in that it is based mainly on notecards. The columns contain explanatory notecards and students can add their own simply by dragging from Inventory (effectively their file store). Notecards can be retrieved by touching the column. A dialog listing a maximum of 12 notecards is presented to the avatar. If you touch the white area, the notecard text is output as public chat. Touching the lower shaded area gives the actual notecard. This uses the recently introduced llDetectedTouchPos function.
Notecards are in some ways very basic. For example, there is no formatting. You can, however, embed images (textures in SL-speak), landmarks, objects and even other notecards. Web URLs are inactive unless output as chat in which case they are hyperlinked in the chat history.
I've extended the build a little subsequently by adding an index of usage (number of notecards, date of last addition). This underlines the fact that, with a little knowledge, builds can be customised on an incremental basis.
You could, of course, do this on a wiki and Sheila's students have far more elaborate displays. However, I am interested in the shared presence aspect and integration with other SL thinking tools.


