
I'm on painkillers at the moment, nursing bruised ribs after a fall on an icy path a while back. I was slightly amused to note that paracetamol "extra" these days means "added caffeine", as if I don't get enough of that anyway.
A couple of days ago I downloaded the Sami tent from JorumOpen (JO). Let's be honest, it's not commercial quality (issues with camera bounce, sit poses and a fireplace that floats off the ground) but, if you need a tent, it will do and it has the bonus of coming with some nice teaching guides. I could make some suggestions as to how the tent could be improved (in fact, I just did) but JO doesn't seem to support that yet. I wonder whether they will adopt a full-on e-commerce approach with ratings, reviews, etc or leave it to third-party sites (I could easily tag this post with a unique id).
Having been snarky about the tent (remember, I'm not at my best), it does seem that some kind of inworld show-and-tell forum for developer feedback would be a good idea and maybe this is something we could build into the Second Tuesday sessions we're sort-of running every, um, second Tuesday.
Actually getting the tent wasn't 100% straightforward either. The slurl on JO took me to the sim landingsite and I had to follow the beacon to find the resources nearby, one a complete tent, the other a parts list so you can make your own. The tent itself appears to be no-mod, no-copy and looks as though it would be hard to modify anyway so having the bits is a good idea (you can, of course, take multiple copies from the Leicester sim).
The slurl-based go-and-get approach is OK, except that it can be a pain when it comes to having to manage lots of such items, both for the "shopper" and the "vendor". In the latter case, moving stuff round means you have to re-edit the JO record. Some way of tagging the item so you can co-opt the Google-driven inworld search would be handy. Having said that, it is great to be able to see a rezzed version of the tent on the Leicester sim and any search-and-repository strategy has to work with all the wonderful inworld educator sites (like International Schools), not against them.
Of course, most folk would probably like the option of something like an xstreetsl web-based experience (or better) and I think JO should be prepared both to do some of that and/or to link off to such sites provided the materials are OERs (we'll let metasites merge the educational commercial and OER worlds). Getting inworld delivery via some kind of magic box (as per xstreetsl) should not be beyond JO -- lots of people doing that now, the most recent example being Katharine Berry and her megaprim.sl site. Dedric Mauriac is doing something too.
The problem with both these approaches, however, is ultimately that you don't have an archived copy of the artefact, just a link to someone else's. If they decide to move it or delete it, it's gone: your fault for not getting multiple copies of that tent when I told you!
Which brings me back to caffeine. As I mentioned previously, Meerkat lets you archive simple structures so I used Hiro Sheridan's Orac molecule rezzer to generate a caffeine molecule, hit the Meerkat Backup option on the object rightclick menu to create an XML file and then uploaded that to JO. The next person wanting a caffeine molecule in SL or Reaction Grid doesn't have to search for Hiro's rezzer or the smiles code. I could still delete the JO record but at least the consequences aren't down to the vagaries of memory, coworkers or LL servers.
Could someone write some clever code to generate the XML file on a server? Probably. Then it would just be a link from JO, Wikipedia, Chebi, or Pubchem. Alternatively, the molecule might simply appear within the search space or extended edu-inventory of the equally mythical edu-client.
Rezzing the caffeine is simply a matter of File|Import|Import and selecting the XML file, though recreating the structure is somewhat time-consuming. Moreover, this is a simple example (no textures [OK] or scripts [not OK]) but ultimately the end-product is probably what we should be aiming for -- and what Google has established its 3D warehouse to furnish, albeit not necessarily with SL in mind. The major benefit, of course, is being able to move content between worlds with minimum fuss.