Firstly the good news. I put together a
Google Custom Search Engine (CSE) so people can find free content more easily on five of the web-based stores that have come online recently. Yes, it was very simple to do but that's how it should be.
In the "watch-this-space" department, I have also been playing with the super-amazing
TiddlySpace again. The aim originally was to generate search results that another Google CSE could index but that seems to be problematic (and, given the dynamic nature of TiddlySpace and its increasing focus on the social, I'm not surprised). Nevertheless, I've made a start at generating records for OpenSim grids, regions, builds and trails that might be of use to educators. The seriously smart aspect of TiddlySpace is that it lets you "include" spaces (sites comprising multiple knowledge chunks known as tiddlers, if you prefer). Each of the spaces above (grids,
et seq) inherits from the preceding one and, more to the point, can be "included" in other people's spaces too. Moreover, when I update mine, their space changes too. Of course, you do have to trust me...
The trails are slightly awkward to code (not to mention that I'm severely out of practice) but basically comprise a series of locations together with "secondlife://" style Hypergrid links. You copy and chat these links in your browser (Imprudence, for example) , then click the link generated in chat history and, whoosh, you are teleported to your destination. There is slightly
more to it that that, needless to say, but I am using the "broad brush" here!
The links themselves are picked out from the (included) region record by a process known as tiddler transclusion -- hence the slight awkwardness (you can see the code simply by double-clicking the tiddler). The big benefit over conventional wikis, of course, is that a change in one place is automatically propagated through all the tiddlers. Doubtless a skilled TiddlyPerson could also work out ways to simplify matters further. If you want to edit a tiddler you own, just double-click it, make the changes and then
Ctrl-Enter to save. There are icons to help you too but the actual editing involves wiki-style text formatting so it's not necessarily for those who depend entirely on WIMPs.
Of course, it's very early days but I'm fairly encouraged, even in the absence of a CSE. It's great to have a couple of open source projects play nicely together. You can see the OpenSim-trails space
here. It's very crude but nevertheless, I think, an intriguing approach.