

These are two different views of some mesh structures, one taken with a recent release of Kirsten's viewer that renders mesh, the other with Astra which doesn't. The other possibly interesting aspect is that this is the latest version of simonastick, i.e. OpenSim mesh running off a USB memory stick seems to be feasible. That said, the internal mesh format is likely to change shortly to keep pace with SL so it is perhaps a little premature to make such assertions
Those with sharp eyes will notice that I also deleted a smaller structure which was basically a failed multi-sculpted protein lacking the majority of sculpt maps. I don't know why. Was it a consequence of swapping between the two viewers, an earlier crash or some cache effect, i.e. the sculpt maps were never there? I've seen this type of behaviour previously, viz loss of textures. It's annoying but generally it all ends well with a little perseverance. And no, I haven't checked the backup oar files yet but will do so.
Why am I doing this? Firstly, I want a standalone option for use with students should remote servers cause problems, i.e. an insurance policy. Secondly, I am giving a talk and a poster towards the end of the month and am thinking that a few people might be interested in an oar, however crude and unfinished (there are some LSL bugs too).
The layout shown here is a megaregion, i.e. 2x2 standard SL sims. This is the format I adopted for the server-based OpenSim sessions a few months ago. A day or so ago, Ener Hax queried whether such a "loose" building style where builds are widely separated was inherently boring. You can see my comments on her blog but, in short, the logic in this case is that I can expand the content in each area gradually. At the moment they are called "Context", "Omics", "Molecules" and "Cells".